Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students
Background The volume of literature about serious gaming in dental education has increased, however, none of the previous studies have developed a serious game for closing the gap between preclinical and clinical training. Objective Virtual Dental Clinic (VDC) is a serious game that was created to h...
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Taylor & Francis Group
2021
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oai:doaj.org-article:1bfc12b132394b9e909a43f71c7749692021-11-04T15:00:41ZDevelopment and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students1087-298110.1080/10872981.2021.1983927https://doaj.org/article/1bfc12b132394b9e909a43f71c7749692021-01-01T00:00:00Zhttp://dx.doi.org/10.1080/10872981.2021.1983927https://doaj.org/toc/1087-2981Background The volume of literature about serious gaming in dental education has increased, however, none of the previous studies have developed a serious game for closing the gap between preclinical and clinical training. Objective Virtual Dental Clinic (VDC) is a serious game that was created to help develop clinical reasoning skills in dental students. This study aimed to evaluate VDC as an educational tool and its effectiveness on clinical skill and knowledge gain among clerkship dental students. Methods The following three stages of VDC design and testing were addressed from 2016 to 2020: development, validation, and application. The VDC was developed using Unity game engine. In the validation stage, the content validity was reviewed by five visiting staff; construct validity and face validity were examined by 9 postgraduate-year dentists and 14 clerkship dental students. Concurrent validity and predictive validity were examined by 34 fifth-year dental students during their clerkship from September, 2018 to May, 2019, the associations between VDC experiences, clerkship performance, and the score on a national qualification test were explored. In the application stage, the VDC was set up as a self-learning tool in the Family Dentistry Department from August, 2019, quantitative and qualitative analyses were conducted using the 92 clerkship students’ feedback. Results The VDC showed good validity and a high potential for education in practice. Students who have used VDC received significantly higher scores on qualification test (p = 0.029); the VDC experiences significantly predicted higher performance score on periodontics (p = 0.037) and endodontics (p = 0.040). After the outbreak of COVID-19 pandemic, significantly higher proportion of students confirmed the value of VDC as an assistant tool for learning clinical reasoning (p = 0.019). Conclusions The VDC as an educational tool, and the effectiveness on clinical reasoning skills and knowledge gain among clerkship dental students has been validated and confirmed in this study.Ju-Hui WuJe-Kang DuChen-Yi LeeTaylor & Francis Grouparticleclerkshipdental educationfamily dentistryserious gamevirtual dental clinicSpecial aspects of educationLC8-6691Medicine (General)R5-920ENMedical Education Online, Vol 26, Iss 1 (2021) |
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clerkship dental education family dentistry serious game virtual dental clinic Special aspects of education LC8-6691 Medicine (General) R5-920 |
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clerkship dental education family dentistry serious game virtual dental clinic Special aspects of education LC8-6691 Medicine (General) R5-920 Ju-Hui Wu Je-Kang Du Chen-Yi Lee Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
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Background The volume of literature about serious gaming in dental education has increased, however, none of the previous studies have developed a serious game for closing the gap between preclinical and clinical training. Objective Virtual Dental Clinic (VDC) is a serious game that was created to help develop clinical reasoning skills in dental students. This study aimed to evaluate VDC as an educational tool and its effectiveness on clinical skill and knowledge gain among clerkship dental students. Methods The following three stages of VDC design and testing were addressed from 2016 to 2020: development, validation, and application. The VDC was developed using Unity game engine. In the validation stage, the content validity was reviewed by five visiting staff; construct validity and face validity were examined by 9 postgraduate-year dentists and 14 clerkship dental students. Concurrent validity and predictive validity were examined by 34 fifth-year dental students during their clerkship from September, 2018 to May, 2019, the associations between VDC experiences, clerkship performance, and the score on a national qualification test were explored. In the application stage, the VDC was set up as a self-learning tool in the Family Dentistry Department from August, 2019, quantitative and qualitative analyses were conducted using the 92 clerkship students’ feedback. Results The VDC showed good validity and a high potential for education in practice. Students who have used VDC received significantly higher scores on qualification test (p = 0.029); the VDC experiences significantly predicted higher performance score on periodontics (p = 0.037) and endodontics (p = 0.040). After the outbreak of COVID-19 pandemic, significantly higher proportion of students confirmed the value of VDC as an assistant tool for learning clinical reasoning (p = 0.019). Conclusions The VDC as an educational tool, and the effectiveness on clinical reasoning skills and knowledge gain among clerkship dental students has been validated and confirmed in this study. |
format |
article |
author |
Ju-Hui Wu Je-Kang Du Chen-Yi Lee |
author_facet |
Ju-Hui Wu Je-Kang Du Chen-Yi Lee |
author_sort |
Ju-Hui Wu |
title |
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
title_short |
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
title_full |
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
title_fullStr |
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
title_full_unstemmed |
Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
title_sort |
development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students |
publisher |
Taylor & Francis Group |
publishDate |
2021 |
url |
https://doaj.org/article/1bfc12b132394b9e909a43f71c774969 |
work_keys_str_mv |
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