Educational Robotics and Tangible Devices for Promoting Computational Thinking

Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this rev...

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Autores principales: Matthias G. Funk, Jose Manuel Cascalho, Ana Isabel Santos, Armando B. Mendes
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/244dd8c0817847bf956978b4b6a482be
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