Educational Robotics and Tangible Devices for Promoting Computational Thinking

Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this rev...

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Autores principales: Matthias G. Funk, Jose Manuel Cascalho, Ana Isabel Santos, Armando B. Mendes
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Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/244dd8c0817847bf956978b4b6a482be
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spelling oai:doaj.org-article:244dd8c0817847bf956978b4b6a482be2021-11-15T06:58:29ZEducational Robotics and Tangible Devices for Promoting Computational Thinking2296-914410.3389/frobt.2021.713416https://doaj.org/article/244dd8c0817847bf956978b4b6a482be2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/frobt.2021.713416/fullhttps://doaj.org/toc/2296-9144Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified.Matthias G. FunkJose Manuel CascalhoAna Isabel SantosArmando B. MendesFrontiers Media S.A.articletangible programming languageseducational roboticscomputational thinkinglanguage complexityhuman computer interactionMechanical engineering and machineryTJ1-1570Electronic computers. Computer scienceQA75.5-76.95ENFrontiers in Robotics and AI, Vol 8 (2021)
institution DOAJ
collection DOAJ
language EN
topic tangible programming languages
educational robotics
computational thinking
language complexity
human computer interaction
Mechanical engineering and machinery
TJ1-1570
Electronic computers. Computer science
QA75.5-76.95
spellingShingle tangible programming languages
educational robotics
computational thinking
language complexity
human computer interaction
Mechanical engineering and machinery
TJ1-1570
Electronic computers. Computer science
QA75.5-76.95
Matthias G. Funk
Jose Manuel Cascalho
Ana Isabel Santos
Armando B. Mendes
Educational Robotics and Tangible Devices for Promoting Computational Thinking
description Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified.
format article
author Matthias G. Funk
Jose Manuel Cascalho
Ana Isabel Santos
Armando B. Mendes
author_facet Matthias G. Funk
Jose Manuel Cascalho
Ana Isabel Santos
Armando B. Mendes
author_sort Matthias G. Funk
title Educational Robotics and Tangible Devices for Promoting Computational Thinking
title_short Educational Robotics and Tangible Devices for Promoting Computational Thinking
title_full Educational Robotics and Tangible Devices for Promoting Computational Thinking
title_fullStr Educational Robotics and Tangible Devices for Promoting Computational Thinking
title_full_unstemmed Educational Robotics and Tangible Devices for Promoting Computational Thinking
title_sort educational robotics and tangible devices for promoting computational thinking
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/244dd8c0817847bf956978b4b6a482be
work_keys_str_mv AT matthiasgfunk educationalroboticsandtangibledevicesforpromotingcomputationalthinking
AT josemanuelcascalho educationalroboticsandtangibledevicesforpromotingcomputationalthinking
AT anaisabelsantos educationalroboticsandtangibledevicesforpromotingcomputationalthinking
AT armandobmendes educationalroboticsandtangibledevicesforpromotingcomputationalthinking
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