Educational Robotics and Tangible Devices for Promoting Computational Thinking
Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this rev...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:244dd8c0817847bf956978b4b6a482be2021-11-15T06:58:29ZEducational Robotics and Tangible Devices for Promoting Computational Thinking2296-914410.3389/frobt.2021.713416https://doaj.org/article/244dd8c0817847bf956978b4b6a482be2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/frobt.2021.713416/fullhttps://doaj.org/toc/2296-9144Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified.Matthias G. FunkJose Manuel CascalhoAna Isabel SantosArmando B. MendesFrontiers Media S.A.articletangible programming languageseducational roboticscomputational thinkinglanguage complexityhuman computer interactionMechanical engineering and machineryTJ1-1570Electronic computers. Computer scienceQA75.5-76.95ENFrontiers in Robotics and AI, Vol 8 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
topic |
tangible programming languages educational robotics computational thinking language complexity human computer interaction Mechanical engineering and machinery TJ1-1570 Electronic computers. Computer science QA75.5-76.95 |
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tangible programming languages educational robotics computational thinking language complexity human computer interaction Mechanical engineering and machinery TJ1-1570 Electronic computers. Computer science QA75.5-76.95 Matthias G. Funk Jose Manuel Cascalho Ana Isabel Santos Armando B. Mendes Educational Robotics and Tangible Devices for Promoting Computational Thinking |
description |
Recently, efforts have been made to add programming activities to the curriculum that promote computational thinking and foster 21st-century digital skills. One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children. In this review, we analyze solutions proposed for TPL in different contexts crossing them with non-TPL solutions, like Graphical Programming Languages (GPL). We start to characterize features of language interaction, their use, and what learning activities are associated with them. Then, in a diagram, we show a relation between the complexity of the languages with factors such as target age and output device types. We provide an analysis considering the type of input (e.g., TPL versus GPL) and output devices (e.g., physical robot versus graphical simulation) and evaluate their contribution to further insights about the general trends with respect to educational robotic systems. Finally, we discuss the opportunities to extend and improve TPLs based on the different solutions identified. |
format |
article |
author |
Matthias G. Funk Jose Manuel Cascalho Ana Isabel Santos Armando B. Mendes |
author_facet |
Matthias G. Funk Jose Manuel Cascalho Ana Isabel Santos Armando B. Mendes |
author_sort |
Matthias G. Funk |
title |
Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_short |
Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_full |
Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_fullStr |
Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_full_unstemmed |
Educational Robotics and Tangible Devices for Promoting Computational Thinking |
title_sort |
educational robotics and tangible devices for promoting computational thinking |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/244dd8c0817847bf956978b4b6a482be |
work_keys_str_mv |
AT matthiasgfunk educationalroboticsandtangibledevicesforpromotingcomputationalthinking AT josemanuelcascalho educationalroboticsandtangibledevicesforpromotingcomputationalthinking AT anaisabelsantos educationalroboticsandtangibledevicesforpromotingcomputationalthinking AT armandobmendes educationalroboticsandtangibledevicesforpromotingcomputationalthinking |
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1718428482490335232 |