Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English

This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of...

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Autores principales: Bambang Widi Pratolo, Tio Moon Lofti
Formato: article
Lenguaje:EN
Publicado: Universitas Cokroaminoto Palopo 2021
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Acceso en línea:https://doaj.org/article/33fbbbd8e19a405a82fb5e96fbba4612
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spelling oai:doaj.org-article:33fbbbd8e19a405a82fb5e96fbba46122021-11-30T23:47:55ZStudents’ Perceptions Toward The Use of Kahoot! Online Game for Learning English2355-34482540-9190https://doaj.org/article/33fbbbd8e19a405a82fb5e96fbba46122021-05-01T00:00:00Zhttps://ethicallingua.org/25409190/article/view/250https://doaj.org/toc/2355-3448https://doaj.org/toc/2540-9190 This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss. Bambang Widi PratoloTio Moon LoftiUniversitas Cokroaminoto PalopoarticleKahoot!games-based learning applicationstudent’s perceptionLanguage and LiteraturePENEthical Lingua: Journal of Language Teaching and Literature, Vol 8, Iss 1 (2021)
institution DOAJ
collection DOAJ
language EN
topic Kahoot!
games-based learning application
student’s perception
Language and Literature
P
spellingShingle Kahoot!
games-based learning application
student’s perception
Language and Literature
P
Bambang Widi Pratolo
Tio Moon Lofti
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
description This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss.
format article
author Bambang Widi Pratolo
Tio Moon Lofti
author_facet Bambang Widi Pratolo
Tio Moon Lofti
author_sort Bambang Widi Pratolo
title Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
title_short Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
title_full Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
title_fullStr Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
title_full_unstemmed Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
title_sort students’ perceptions toward the use of kahoot! online game for learning english
publisher Universitas Cokroaminoto Palopo
publishDate 2021
url https://doaj.org/article/33fbbbd8e19a405a82fb5e96fbba4612
work_keys_str_mv AT bambangwidipratolo studentsperceptionstowardtheuseofkahootonlinegameforlearningenglish
AT tiomoonlofti studentsperceptionstowardtheuseofkahootonlinegameforlearningenglish
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