Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English
This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of...
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Universitas Cokroaminoto Palopo
2021
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oai:doaj.org-article:33fbbbd8e19a405a82fb5e96fbba46122021-11-30T23:47:55ZStudents’ Perceptions Toward The Use of Kahoot! Online Game for Learning English2355-34482540-9190https://doaj.org/article/33fbbbd8e19a405a82fb5e96fbba46122021-05-01T00:00:00Zhttps://ethicallingua.org/25409190/article/view/250https://doaj.org/toc/2355-3448https://doaj.org/toc/2540-9190 This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss. Bambang Widi PratoloTio Moon LoftiUniversitas Cokroaminoto PalopoarticleKahoot!games-based learning applicationstudent’s perceptionLanguage and LiteraturePENEthical Lingua: Journal of Language Teaching and Literature, Vol 8, Iss 1 (2021) |
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Kahoot! games-based learning application student’s perception Language and Literature P |
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Kahoot! games-based learning application student’s perception Language and Literature P Bambang Widi Pratolo Tio Moon Lofti Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
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This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss.
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format |
article |
author |
Bambang Widi Pratolo Tio Moon Lofti |
author_facet |
Bambang Widi Pratolo Tio Moon Lofti |
author_sort |
Bambang Widi Pratolo |
title |
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
title_short |
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
title_full |
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
title_fullStr |
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
title_full_unstemmed |
Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English |
title_sort |
students’ perceptions toward the use of kahoot! online game for learning english |
publisher |
Universitas Cokroaminoto Palopo |
publishDate |
2021 |
url |
https://doaj.org/article/33fbbbd8e19a405a82fb5e96fbba4612 |
work_keys_str_mv |
AT bambangwidipratolo studentsperceptionstowardtheuseofkahootonlinegameforlearningenglish AT tiomoonlofti studentsperceptionstowardtheuseofkahootonlinegameforlearningenglish |
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1718406193780621312 |