Twitter Usage Practices of Digital Game Brands

Social media is a platform through which brands actively communicate with consumers. By using social media, brands can communicate with consumers regardless of time and place. The purpose of this study is to reveal how Twitter, a popular social media tool, is used by digital game brands. In the stud...

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Autor principal: Fatih Söğüt
Formato: article
Lenguaje:EN
TR
Publicado: Erciyes University 2021
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Acceso en línea:https://doaj.org/article/4116c4ca12264c41aeb1b4e57e48474a
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spelling oai:doaj.org-article:4116c4ca12264c41aeb1b4e57e48474a2021-12-02T19:04:31ZTwitter Usage Practices of Digital Game Brands1308-31982667-581110.17680/erciyesiletisim.883390https://doaj.org/article/4116c4ca12264c41aeb1b4e57e48474a2021-07-01T00:00:00Zhttps://dergipark.org.tr/tr/pub/erciyesiletisim/issue/64302/883390https://doaj.org/toc/1308-3198https://doaj.org/toc/2667-5811Social media is a platform through which brands actively communicate with consumers. By using social media, brands can communicate with consumers regardless of time and place. The purpose of this study is to reveal how Twitter, a popular social media tool, is used by digital game brands. In the study, Sony PlayStation, Microsoft Xbox, and Ubisoft, the most followed digital game brands by Twitter users in the world, were selected as sample brands. The tweets published by the selected brands in three months between October 1, 2020 and December 31, 2020 were analysed using content analysis method. According to the results of the research, Sony PlayStation is the most followed digital game brand on Twitter. All three brands shared messages to encourage more sales and for promotion purposes. It was observed that the messages shared by these three brands were mostly in the form of direct tweets. It has been observed that the messages shared by Microsoft Xbox and Sony PlayStation mostly contain URLs and all three brands adopt a one-way communication style. Looking at the findings in general, it can be said that Twitter plays an important role in brand communication for digital game brands.Fatih SöğütErciyes Universityarticlei̇letişimmarka i̇letişimitwittermicrosoft xboxubisoftsony playstationcommunicationbrand communicationtwittermicrosoft xboxubisoftsony playstationCommunication. Mass mediaP87-96ENTRErciyes iletişim Dergisi, Vol 8, Iss 2, Pp 493-515 (2021)
institution DOAJ
collection DOAJ
language EN
TR
topic i̇letişim
marka i̇letişimi
twitter
microsoft xbox
ubisoft
sony playstation
communication
brand communication
twitter
microsoft xbox
ubisoft
sony playstation
Communication. Mass media
P87-96
spellingShingle i̇letişim
marka i̇letişimi
twitter
microsoft xbox
ubisoft
sony playstation
communication
brand communication
twitter
microsoft xbox
ubisoft
sony playstation
Communication. Mass media
P87-96
Fatih Söğüt
Twitter Usage Practices of Digital Game Brands
description Social media is a platform through which brands actively communicate with consumers. By using social media, brands can communicate with consumers regardless of time and place. The purpose of this study is to reveal how Twitter, a popular social media tool, is used by digital game brands. In the study, Sony PlayStation, Microsoft Xbox, and Ubisoft, the most followed digital game brands by Twitter users in the world, were selected as sample brands. The tweets published by the selected brands in three months between October 1, 2020 and December 31, 2020 were analysed using content analysis method. According to the results of the research, Sony PlayStation is the most followed digital game brand on Twitter. All three brands shared messages to encourage more sales and for promotion purposes. It was observed that the messages shared by these three brands were mostly in the form of direct tweets. It has been observed that the messages shared by Microsoft Xbox and Sony PlayStation mostly contain URLs and all three brands adopt a one-way communication style. Looking at the findings in general, it can be said that Twitter plays an important role in brand communication for digital game brands.
format article
author Fatih Söğüt
author_facet Fatih Söğüt
author_sort Fatih Söğüt
title Twitter Usage Practices of Digital Game Brands
title_short Twitter Usage Practices of Digital Game Brands
title_full Twitter Usage Practices of Digital Game Brands
title_fullStr Twitter Usage Practices of Digital Game Brands
title_full_unstemmed Twitter Usage Practices of Digital Game Brands
title_sort twitter usage practices of digital game brands
publisher Erciyes University
publishDate 2021
url https://doaj.org/article/4116c4ca12264c41aeb1b4e57e48474a
work_keys_str_mv AT fatihsogut twitterusagepracticesofdigitalgamebrands
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