Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.

The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores...

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Autores principales: Gaogui Xu, Chunzhu Dong, Tao Zhao, Hongcheng Yin, Xuan Chen
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Lenguaje:EN
Publicado: Public Library of Science (PLoS) 2021
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Acceso en línea:https://doaj.org/article/4367e090865f47d4a5c15c5d0d053b91
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spelling oai:doaj.org-article:4367e090865f47d4a5c15c5d0d053b912021-12-02T20:10:01ZAcceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.1932-620310.1371/journal.pone.0253743https://doaj.org/article/4367e090865f47d4a5c15c5d0d053b912021-01-01T00:00:00Zhttps://doi.org/10.1371/journal.pone.0253743https://doaj.org/toc/1932-6203The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores of hardware. Thus, a fast intersection test can be implemented. To reduce the error of ray tracing caused by the facetted surface characterizing the curved surface, the direction of the reflected ray is corrected by normal vectors correction. Additionally, multiple GPU cores are invoked to accelerate the calculation of far-field integration of millions of ray tubes, which can improve the efficiency of the algorithm while reducing the data transmission time of heterogeneous devices. Simulation results show that the ray path after normal vectors correction is consistent with the theoretical results, and the algorithm can predict the RCS of arbitrary facetted geometries, which is 60 times faster than the SBR method based on kd-tree.Gaogui XuChunzhu DongTao ZhaoHongcheng YinXuan ChenPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 16, Iss 6, p e0253743 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Gaogui Xu
Chunzhu Dong
Tao Zhao
Hongcheng Yin
Xuan Chen
Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
description The present paper deals with a new efficient shooting and bouncing ray (SBR) method based on OptiX and normal vectors correction. The basic idea is to make full use of the computing resources of the RTX series graphics cards. For ray tracing, the algorithm uses OptiX to invoke the built-in RT Cores of hardware. Thus, a fast intersection test can be implemented. To reduce the error of ray tracing caused by the facetted surface characterizing the curved surface, the direction of the reflected ray is corrected by normal vectors correction. Additionally, multiple GPU cores are invoked to accelerate the calculation of far-field integration of millions of ray tubes, which can improve the efficiency of the algorithm while reducing the data transmission time of heterogeneous devices. Simulation results show that the ray path after normal vectors correction is consistent with the theoretical results, and the algorithm can predict the RCS of arbitrary facetted geometries, which is 60 times faster than the SBR method based on kd-tree.
format article
author Gaogui Xu
Chunzhu Dong
Tao Zhao
Hongcheng Yin
Xuan Chen
author_facet Gaogui Xu
Chunzhu Dong
Tao Zhao
Hongcheng Yin
Xuan Chen
author_sort Gaogui Xu
title Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
title_short Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
title_full Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
title_fullStr Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
title_full_unstemmed Acceleration of shooting and bouncing ray method based on OptiX and normal vectors correction.
title_sort acceleration of shooting and bouncing ray method based on optix and normal vectors correction.
publisher Public Library of Science (PLoS)
publishDate 2021
url https://doaj.org/article/4367e090865f47d4a5c15c5d0d053b91
work_keys_str_mv AT gaoguixu accelerationofshootingandbouncingraymethodbasedonoptixandnormalvectorscorrection
AT chunzhudong accelerationofshootingandbouncingraymethodbasedonoptixandnormalvectorscorrection
AT taozhao accelerationofshootingandbouncingraymethodbasedonoptixandnormalvectorscorrection
AT hongchengyin accelerationofshootingandbouncingraymethodbasedonoptixandnormalvectorscorrection
AT xuanchen accelerationofshootingandbouncingraymethodbasedonoptixandnormalvectorscorrection
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