Improvement of Early Recognition of Attacks in Karate Kumite Due to Training in Virtual Reality
In a Virtual Reality training, young karate athletes divided in two groups (intervention vs. control group) responded to attacks of a virtual opponent. For the analysis, the first reaction of the responding karate athletes was detected. From that point three reaction times were subtracted to analyze...
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Autores principales: | , , , |
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Formato: | article |
Lenguaje: | EN ID |
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UIR Press
2019
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Acceso en línea: | https://doi.org/10.25299/sportarea.2019.vol4(2).3370 https://doaj.org/article/44ba9998c4254373ae3b98c4619c3d9c |
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