Sketching to support visual learning with interactive tutorials

[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington sty...

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Autores principales: Antje Kohnle, Shaaron E. Ainsworth, Gina Passante
Formato: article
Lenguaje:EN
Publicado: American Physical Society 2020
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spelling oai:doaj.org-article:5fa0ff75499a451c9dfe530897d59b9a2021-12-02T14:09:02ZSketching to support visual learning with interactive tutorials10.1103/PhysRevPhysEducRes.16.0201392469-9896https://doaj.org/article/5fa0ff75499a451c9dfe530897d59b9a2020-12-01T00:00:00Zhttp://doi.org/10.1103/PhysRevPhysEducRes.16.020139http://doi.org/10.1103/PhysRevPhysEducRes.16.020139https://doaj.org/toc/2469-9896[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials). When considering the curriculum goals (what to teach), we drew on theories of representational competence and learning with multiple representations. When considering how to teach, we drew on theories of constructivism and sketching to learn, leveraging the advantages of sketching as a constructive process that requires students to make their current understanding explicit in visual form, to make specific choices in order to make their ideas concrete, and to organize information to support deep processing. When considering when and why to sketch, we drew upon theories of representational competence, learning with multiple representations and inventing to prepare for future learning to describe six distinct purposes of sketching both prior to and while working with the simulation. This is illustrated by presenting specific sketching tasks to show how theory informed the design and the sequencing of the tasks. We followed a design-based research method, working at two institutions in two countries and with multiple cohorts of students to understand, and where necessary improve, the design of these activities, primarily basing our decisions on the sketches that students had created. The key message of this research is that the design and sequencing of sketching tasks needs to be carefully matched to the pedagogical rationale and that theory can shape these decisions in many ways.Antje KohnleShaaron E. AinsworthGina PassanteAmerican Physical SocietyarticleSpecial aspects of educationLC8-6691PhysicsQC1-999ENPhysical Review Physics Education Research, Vol 16, Iss 2, p 020139 (2020)
institution DOAJ
collection DOAJ
language EN
topic Special aspects of education
LC8-6691
Physics
QC1-999
spellingShingle Special aspects of education
LC8-6691
Physics
QC1-999
Antje Kohnle
Shaaron E. Ainsworth
Gina Passante
Sketching to support visual learning with interactive tutorials
description [This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials). When considering the curriculum goals (what to teach), we drew on theories of representational competence and learning with multiple representations. When considering how to teach, we drew on theories of constructivism and sketching to learn, leveraging the advantages of sketching as a constructive process that requires students to make their current understanding explicit in visual form, to make specific choices in order to make their ideas concrete, and to organize information to support deep processing. When considering when and why to sketch, we drew upon theories of representational competence, learning with multiple representations and inventing to prepare for future learning to describe six distinct purposes of sketching both prior to and while working with the simulation. This is illustrated by presenting specific sketching tasks to show how theory informed the design and the sequencing of the tasks. We followed a design-based research method, working at two institutions in two countries and with multiple cohorts of students to understand, and where necessary improve, the design of these activities, primarily basing our decisions on the sketches that students had created. The key message of this research is that the design and sequencing of sketching tasks needs to be carefully matched to the pedagogical rationale and that theory can shape these decisions in many ways.
format article
author Antje Kohnle
Shaaron E. Ainsworth
Gina Passante
author_facet Antje Kohnle
Shaaron E. Ainsworth
Gina Passante
author_sort Antje Kohnle
title Sketching to support visual learning with interactive tutorials
title_short Sketching to support visual learning with interactive tutorials
title_full Sketching to support visual learning with interactive tutorials
title_fullStr Sketching to support visual learning with interactive tutorials
title_full_unstemmed Sketching to support visual learning with interactive tutorials
title_sort sketching to support visual learning with interactive tutorials
publisher American Physical Society
publishDate 2020
url https://doaj.org/article/5fa0ff75499a451c9dfe530897d59b9a
work_keys_str_mv AT antjekohnle sketchingtosupportvisuallearningwithinteractivetutorials
AT shaaroneainsworth sketchingtosupportvisuallearningwithinteractivetutorials
AT ginapassante sketchingtosupportvisuallearningwithinteractivetutorials
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