Defining Microgames in Education Context
The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-c...
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Kassel University Press
2021
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oai:doaj.org-article:84accf7a85144b7b877f35a69e1a81c22021-11-30T09:15:20ZDefining Microgames in Education Context10.3991/ijet.v16i22.209291863-0383https://doaj.org/article/84accf7a85144b7b877f35a69e1a81c22021-11-01T00:00:00Zhttps://www.online-journals.org/index.php/i-jet/article/view/20929https://doaj.org/toc/1863-0383The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning approaches in education. Microgames in education context are defined as very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources. This article further elaborates the key definition elements to indicate microgame characteristics and provides some examples to demonstrate the kinds of games that fit this definition. The proposed definition acts as a fundamental starting point to study microgames for educational purposes in the future.Imam Fitri RahmadiZsolt LaviczaTony HoughtonKassel University Pressarticlemicrogamesmicrogame-based learningserious gamesEducationLInformation technologyT58.5-58.64ENInternational Journal of Emerging Technologies in Learning (iJET), Vol 16, Iss 22 (2021) |
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microgames microgame-based learning serious games Education L Information technology T58.5-58.64 |
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microgames microgame-based learning serious games Education L Information technology T58.5-58.64 Imam Fitri Rahmadi Zsolt Lavicza Tony Houghton Defining Microgames in Education Context |
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The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning approaches in education. Microgames in education context are defined as very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources. This article further elaborates the key definition elements to indicate microgame characteristics and provides some examples to demonstrate the kinds of games that fit this definition. The proposed definition acts as a fundamental starting point to study microgames for educational purposes in the future. |
format |
article |
author |
Imam Fitri Rahmadi Zsolt Lavicza Tony Houghton |
author_facet |
Imam Fitri Rahmadi Zsolt Lavicza Tony Houghton |
author_sort |
Imam Fitri Rahmadi |
title |
Defining Microgames in Education Context |
title_short |
Defining Microgames in Education Context |
title_full |
Defining Microgames in Education Context |
title_fullStr |
Defining Microgames in Education Context |
title_full_unstemmed |
Defining Microgames in Education Context |
title_sort |
defining microgames in education context |
publisher |
Kassel University Press |
publishDate |
2021 |
url |
https://doaj.org/article/84accf7a85144b7b877f35a69e1a81c2 |
work_keys_str_mv |
AT imamfitrirahmadi definingmicrogamesineducationcontext AT zsoltlavicza definingmicrogamesineducationcontext AT tonyhoughton definingmicrogamesineducationcontext |
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