Navigating the landscape of multiplayer games
Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.
Enregistré dans:
Auteurs principaux: | , , , , , , , , , , , |
---|---|
Format: | article |
Langue: | EN |
Publié: |
Nature Portfolio
2020
|
Sujets: | |
Accès en ligne: | https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|