Navigating the landscape of multiplayer games
Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.
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Nature Portfolio
2020
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oai:doaj.org-article:8b989203e5394b88a97b79b18683e8ca2021-12-02T14:40:28ZNavigating the landscape of multiplayer games10.1038/s41467-020-19244-42041-1723https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca2020-11-01T00:00:00Zhttps://doi.org/10.1038/s41467-020-19244-4https://doaj.org/toc/2041-1723Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.Shayegan OmidshafieiKarl TuylsWojciech M. CzarneckiFrancisco C. SantosMark RowlandJerome ConnorDaniel HennesPaul MullerJulien PérolatBart De VylderAudrunas GruslysRémi MunosNature PortfolioarticleScienceQENNature Communications, Vol 11, Iss 1, Pp 1-17 (2020) |
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DOAJ |
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DOAJ |
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EN |
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Science Q |
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Science Q Shayegan Omidshafiei Karl Tuyls Wojciech M. Czarnecki Francisco C. Santos Mark Rowland Jerome Connor Daniel Hennes Paul Muller Julien Pérolat Bart De Vylder Audrunas Gruslys Rémi Munos Navigating the landscape of multiplayer games |
description |
Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum. |
format |
article |
author |
Shayegan Omidshafiei Karl Tuyls Wojciech M. Czarnecki Francisco C. Santos Mark Rowland Jerome Connor Daniel Hennes Paul Muller Julien Pérolat Bart De Vylder Audrunas Gruslys Rémi Munos |
author_facet |
Shayegan Omidshafiei Karl Tuyls Wojciech M. Czarnecki Francisco C. Santos Mark Rowland Jerome Connor Daniel Hennes Paul Muller Julien Pérolat Bart De Vylder Audrunas Gruslys Rémi Munos |
author_sort |
Shayegan Omidshafiei |
title |
Navigating the landscape of multiplayer games |
title_short |
Navigating the landscape of multiplayer games |
title_full |
Navigating the landscape of multiplayer games |
title_fullStr |
Navigating the landscape of multiplayer games |
title_full_unstemmed |
Navigating the landscape of multiplayer games |
title_sort |
navigating the landscape of multiplayer games |
publisher |
Nature Portfolio |
publishDate |
2020 |
url |
https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca |
work_keys_str_mv |
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