Navigating the landscape of multiplayer games

Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.

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Autores principales: Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki, Francisco C. Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Pérolat, Bart De Vylder, Audrunas Gruslys, Rémi Munos
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2020
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Acceso en línea:https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca
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spelling oai:doaj.org-article:8b989203e5394b88a97b79b18683e8ca2021-12-02T14:40:28ZNavigating the landscape of multiplayer games10.1038/s41467-020-19244-42041-1723https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca2020-11-01T00:00:00Zhttps://doi.org/10.1038/s41467-020-19244-4https://doaj.org/toc/2041-1723Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.Shayegan OmidshafieiKarl TuylsWojciech M. CzarneckiFrancisco C. SantosMark RowlandJerome ConnorDaniel HennesPaul MullerJulien PérolatBart De VylderAudrunas GruslysRémi MunosNature PortfolioarticleScienceQENNature Communications, Vol 11, Iss 1, Pp 1-17 (2020)
institution DOAJ
collection DOAJ
language EN
topic Science
Q
spellingShingle Science
Q
Shayegan Omidshafiei
Karl Tuyls
Wojciech M. Czarnecki
Francisco C. Santos
Mark Rowland
Jerome Connor
Daniel Hennes
Paul Muller
Julien Pérolat
Bart De Vylder
Audrunas Gruslys
Rémi Munos
Navigating the landscape of multiplayer games
description Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.
format article
author Shayegan Omidshafiei
Karl Tuyls
Wojciech M. Czarnecki
Francisco C. Santos
Mark Rowland
Jerome Connor
Daniel Hennes
Paul Muller
Julien Pérolat
Bart De Vylder
Audrunas Gruslys
Rémi Munos
author_facet Shayegan Omidshafiei
Karl Tuyls
Wojciech M. Czarnecki
Francisco C. Santos
Mark Rowland
Jerome Connor
Daniel Hennes
Paul Muller
Julien Pérolat
Bart De Vylder
Audrunas Gruslys
Rémi Munos
author_sort Shayegan Omidshafiei
title Navigating the landscape of multiplayer games
title_short Navigating the landscape of multiplayer games
title_full Navigating the landscape of multiplayer games
title_fullStr Navigating the landscape of multiplayer games
title_full_unstemmed Navigating the landscape of multiplayer games
title_sort navigating the landscape of multiplayer games
publisher Nature Portfolio
publishDate 2020
url https://doaj.org/article/8b989203e5394b88a97b79b18683e8ca
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AT markrowland navigatingthelandscapeofmultiplayergames
AT jeromeconnor navigatingthelandscapeofmultiplayergames
AT danielhennes navigatingthelandscapeofmultiplayergames
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