Gamification in E-Learning and Sustainability: A Theoretical Framework

Progress in communication technologies and social isolation caused by the COVID-19 pandemic have supported the acceptance of e-learning. In the e-learning context, gamification has been identified as one of the most promising trends. Many researchers believe in the game elements’ capacity to drive l...

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Autores principales: Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, Wallice Medeiros de Souza
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/9191b9c92aae452483d5570a3b651f5b
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