Gamification in E-Learning and Sustainability: A Theoretical Framework
Progress in communication technologies and social isolation caused by the COVID-19 pandemic have supported the acceptance of e-learning. In the e-learning context, gamification has been identified as one of the most promising trends. Many researchers believe in the game elements’ capacity to drive l...
Guardado en:
Autores principales: | Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, Wallice Medeiros de Souza |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
MDPI AG
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/9191b9c92aae452483d5570a3b651f5b |
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