Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazili...
Saved in:
Main Authors: | Lucas Souza, Ana Augusta Freitas, Luiz Fernando Heineck, Jorge Luiz Wattes |
---|---|
Format: | article |
Language: | EN PT |
Published: |
FUCAPE Business School
2021
|
Subjects: | |
Online Access: | https://doaj.org/article/985c68d7d9c34b648fd26ca173880a5f |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Comparing video game engagement measures as related to individual and relational well-being in a community sample of adult gamers
by: Benjamin Burke, et al.
Published: (2021) -
Makna dan fungsi tuturan register dalam games online “mobile legend” serta pengaruhnya bagi gamers
by: Elen Inderasari, et al.
Published: (2020) -
Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
by: Jan Patrick Gutierrez
Published: (2021) -
Effects of Inositol-Enhanced Bonded Arginine Silicate Ingestion on Cognitive and Executive Function in Gamers
by: Ryan Sowinski, et al.
Published: (2021) -
ASSESSMENT OF THE MINISTRY OF INTERNAL AFFAIRS SECURITY AND EMERGENCIES COORDINATION CENTERS (GAMERs) AS A CRISIS MANAGEMENT MODEL
by: MEHMET ÖZEL
Published: (2019)