Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis

Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounter this kind of environment. The study didactically describes the process of 6th-grade studen...

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Autores principales: Mustafa Gök, Mevlüt İnan
Formato: article
Lenguaje:EN
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Publicado: Muhammadiyah University Press 2021
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Acceso en línea:https://doaj.org/article/a1b0d9a0179745d5a2cd252845f12273
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