A Serious Game to learn English: The case of Bethe1Challenge

Current research in English language teaching reports that there is a tendency towards the use of mobile games and technology. However, there is a lack of research conducted that informs on the implementation of those strategies in high school contexts in Colombia. This article reports a case study...

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Autores principales: Paola Julie Aguilar Cruz, Henry Alberto Álvarez Guayara
Formato: article
Lenguaje:EN
Publicado: Serious Games Society 2021
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Acceso en línea:https://doaj.org/article/a2a193032c6c4416a92590db78328589
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spelling oai:doaj.org-article:a2a193032c6c4416a92590db783285892021-12-02T09:19:55ZA Serious Game to learn English: The case of Bethe1Challenge10.17083/ijsg.v8i4.4482384-8766https://doaj.org/article/a2a193032c6c4416a92590db783285892021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/448https://doaj.org/toc/2384-8766 Current research in English language teaching reports that there is a tendency towards the use of mobile games and technology. However, there is a lack of research conducted that informs on the implementation of those strategies in high school contexts in Colombia. This article reports a case study aimed at exploring students’ perceptions towards the use of the Serious Game Bethe1Challenge supported with gamified activities, in a high school context during pandemic times. Accordingly, interviews, a pre-test and post-test were implemented and analyzed. It is concluded that participants perceived that Bethe1Challenge is an entertaining, fun, and enjoyable game that increases motivation and improves English learning as reported in the tests. Nonetheless, constraints related to the game were also discovered. Paola Julie Aguilar CruzHenry Alberto Álvarez Guayara Serious Games SocietyarticleSerious GamesGamificationEducational TechnologyEnglish Language LearningEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021)
institution DOAJ
collection DOAJ
language EN
topic Serious Games
Gamification
Educational Technology
English Language Learning
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
spellingShingle Serious Games
Gamification
Educational Technology
English Language Learning
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
Paola Julie Aguilar Cruz
Henry Alberto Álvarez Guayara
A Serious Game to learn English: The case of Bethe1Challenge
description Current research in English language teaching reports that there is a tendency towards the use of mobile games and technology. However, there is a lack of research conducted that informs on the implementation of those strategies in high school contexts in Colombia. This article reports a case study aimed at exploring students’ perceptions towards the use of the Serious Game Bethe1Challenge supported with gamified activities, in a high school context during pandemic times. Accordingly, interviews, a pre-test and post-test were implemented and analyzed. It is concluded that participants perceived that Bethe1Challenge is an entertaining, fun, and enjoyable game that increases motivation and improves English learning as reported in the tests. Nonetheless, constraints related to the game were also discovered.
format article
author Paola Julie Aguilar Cruz
Henry Alberto Álvarez Guayara
author_facet Paola Julie Aguilar Cruz
Henry Alberto Álvarez Guayara
author_sort Paola Julie Aguilar Cruz
title A Serious Game to learn English: The case of Bethe1Challenge
title_short A Serious Game to learn English: The case of Bethe1Challenge
title_full A Serious Game to learn English: The case of Bethe1Challenge
title_fullStr A Serious Game to learn English: The case of Bethe1Challenge
title_full_unstemmed A Serious Game to learn English: The case of Bethe1Challenge
title_sort serious game to learn english: the case of bethe1challenge
publisher Serious Games Society
publishDate 2021
url https://doaj.org/article/a2a193032c6c4416a92590db78328589
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AT paolajulieaguilarcruz seriousgametolearnenglishthecaseofbethe1challenge
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