Motion-in-depth effects on interceptive timing errors in an immersive environment

Abstract We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a lar...

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Autores principales: Joan López-Moliner, Cristina de la Malla
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/bb57a42800d94bbea5568b5dbf10de59
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