Taking a Stand through Digital Games - An empirical procedure among consciousness, learning and participation

The article focuses on an empirical procedure aimed to harness digital games in exploring sensible issues in social research. By merging qualitative and creative methods and taking into account suggestions from Sociology, Media Studies, and Game Studies, the suggested approach combines single interv...

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Autor principal: Enrico Gandolfi
Formato: article
Lenguaje:EN
Publicado: Academicus 2018
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H
Acceso en línea:https://doaj.org/article/cc84152912f845f6a8bcd62775554d3b
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