Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness

Mobile phones are a popular platform for gaming in addition to being perhaps the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We used a constructive approach in this study. A mobil...

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Autores principales: Markus Hirsimaki, Paula Alavesa, Leena Arhippainen
Formato: article
Lenguaje:EN
Publicado: FRUCT 2021
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Acceso en línea:https://doaj.org/article/d4bb683bfd954af6b45260361e156bcb
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spelling oai:doaj.org-article:d4bb683bfd954af6b45260361e156bcb2021-11-20T15:59:33ZBetween Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness2305-72542343-073710.23919/FRUCT53335.2021.9599998https://doaj.org/article/d4bb683bfd954af6b45260361e156bcb2021-10-01T00:00:00Zhttps://www.fruct.org/publications/fruct30/files/Hir.pdfhttps://doaj.org/toc/2305-7254https://doaj.org/toc/2343-0737Mobile phones are a popular platform for gaming in addition to being perhaps the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We used a constructive approach in this study. A mobile game developed during the study, Between Beats, was used to survey the influence of interstitial advertisement on selected aspects of player experience. The study was conducted by deploying the game to Google Play and guiding the players, after gameplay, to an online survey. The survey was answered by 51 participants who were divided randomly into four groups based on how much they were subjected to interstitial or rewarded advertisements while playing. Our results show that embedding rewarded advertisements to a situation where there already is interstitial advertisements, resulted in reduction of perceived advertisement intrusiveness and increase in advertisements viewed. Player engagement remained constant in all groups. Our findings complement earlier findings on the use of rewarded advertisements in mobile games.Markus HirsimakiPaula AlavesaLeena ArhippainenFRUCTarticleadvertisingmobile gamesplayer experiencesurvey studyplayer engagementTelecommunicationTK5101-6720ENProceedings of the XXth Conference of Open Innovations Association FRUCT, Vol 30, Iss 1, Pp 71-78 (2021)
institution DOAJ
collection DOAJ
language EN
topic advertising
mobile games
player experience
survey study
player engagement
Telecommunication
TK5101-6720
spellingShingle advertising
mobile games
player experience
survey study
player engagement
Telecommunication
TK5101-6720
Markus Hirsimaki
Paula Alavesa
Leena Arhippainen
Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
description Mobile phones are a popular platform for gaming in addition to being perhaps the most ubiquitous one. Monetization of free to play games with embedded and interstitial advertisements is one of the main sources of income for mobile game creators. We used a constructive approach in this study. A mobile game developed during the study, Between Beats, was used to survey the influence of interstitial advertisement on selected aspects of player experience. The study was conducted by deploying the game to Google Play and guiding the players, after gameplay, to an online survey. The survey was answered by 51 participants who were divided randomly into four groups based on how much they were subjected to interstitial or rewarded advertisements while playing. Our results show that embedding rewarded advertisements to a situation where there already is interstitial advertisements, resulted in reduction of perceived advertisement intrusiveness and increase in advertisements viewed. Player engagement remained constant in all groups. Our findings complement earlier findings on the use of rewarded advertisements in mobile games.
format article
author Markus Hirsimaki
Paula Alavesa
Leena Arhippainen
author_facet Markus Hirsimaki
Paula Alavesa
Leena Arhippainen
author_sort Markus Hirsimaki
title Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
title_short Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
title_full Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
title_fullStr Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
title_full_unstemmed Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness
title_sort between beats: linking player engagement to advertisement frequency and intrusiveness
publisher FRUCT
publishDate 2021
url https://doaj.org/article/d4bb683bfd954af6b45260361e156bcb
work_keys_str_mv AT markushirsimaki betweenbeatslinkingplayerengagementtoadvertisementfrequencyandintrusiveness
AT paulaalavesa betweenbeatslinkingplayerengagementtoadvertisementfrequencyandintrusiveness
AT leenaarhippainen betweenbeatslinkingplayerengagementtoadvertisementfrequencyandintrusiveness
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