Using the TPACK-G Model to Assess High School Teachers’ Acceptance of Digital Game-Based Learning in View of Perceived Usefulness and Digital Self-Efficacy
Background: The purpose of this paper was to assess Urmia high school teachers’ acceptance of digital game-based learning in view of their perceived usefulness and digital self-efficacy. Methods: A cross-sectional descriptive correlational study was conducted among the educational areas in the acade...
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Autores principales: | , , , |
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Formato: | article |
Lenguaje: | EN |
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Shiraz University of Medical Sciences
2021
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Acceso en línea: | https://doaj.org/article/eb5a1c1d97f34271b601918fbd330f7d |
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