Using the TPACK-G Model to Assess High School Teachers’ Acceptance of Digital Game-Based Learning in View of Perceived Usefulness and Digital Self-Efficacy

Background: The purpose of this paper was to assess Urmia high school teachers’ acceptance of digital game-based learning in view of their perceived usefulness and digital self-efficacy. Methods: A cross-sectional descriptive correlational study was conducted among the educational areas in the acade...

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Autores principales: Sima Alizadeh, Mohammad Reza Sarmadi, Mohammad Hassan Seif, Saeid Mazloumian
Formato: article
Lenguaje:EN
Publicado: Shiraz University of Medical Sciences 2021
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Acceso en línea:https://doaj.org/article/eb5a1c1d97f34271b601918fbd330f7d
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