Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved...

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Auteurs principaux: Aaron Drummond, James D Sauer
Format: article
Langue:EN
Publié: Public Library of Science (PLoS) 2014
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R
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Accès en ligne:https://doaj.org/article/f2f9112225f845ad9912820235aa5fba
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