Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved...

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Autores principales: Aaron Drummond, James D Sauer
Formato: article
Lenguaje:EN
Publicado: Public Library of Science (PLoS) 2014
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Acceso en línea:https://doaj.org/article/f2f9112225f845ad9912820235aa5fba
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spelling oai:doaj.org-article:f2f9112225f845ad9912820235aa5fba2021-11-18T08:25:03ZVideo-games do not negatively impact adolescent academic performance in science, mathematics or reading.1932-620310.1371/journal.pone.0087943https://doaj.org/article/f2f9112225f845ad9912820235aa5fba2014-01-01T00:00:00Zhttps://www.ncbi.nlm.nih.gov/pmc/articles/pmid/24699536/pdf/?tool=EBIhttps://doaj.org/toc/1932-6203Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.Aaron DrummondJames D SauerPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 9, Iss 4, p e87943 (2014)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Aaron Drummond
James D Sauer
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
description Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.
format article
author Aaron Drummond
James D Sauer
author_facet Aaron Drummond
James D Sauer
author_sort Aaron Drummond
title Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
title_short Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
title_full Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
title_fullStr Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
title_full_unstemmed Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
title_sort video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
publisher Public Library of Science (PLoS)
publishDate 2014
url https://doaj.org/article/f2f9112225f845ad9912820235aa5fba
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