Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved...
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Public Library of Science (PLoS)
2014
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oai:doaj.org-article:f2f9112225f845ad9912820235aa5fba2021-11-18T08:25:03ZVideo-games do not negatively impact adolescent academic performance in science, mathematics or reading.1932-620310.1371/journal.pone.0087943https://doaj.org/article/f2f9112225f845ad9912820235aa5fba2014-01-01T00:00:00Zhttps://www.ncbi.nlm.nih.gov/pmc/articles/pmid/24699536/pdf/?tool=EBIhttps://doaj.org/toc/1932-6203Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.Aaron DrummondJames D SauerPublic Library of Science (PLoS)articleMedicineRScienceQENPLoS ONE, Vol 9, Iss 4, p e87943 (2014) |
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Medicine R Science Q Aaron Drummond James D Sauer Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
description |
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement. |
format |
article |
author |
Aaron Drummond James D Sauer |
author_facet |
Aaron Drummond James D Sauer |
author_sort |
Aaron Drummond |
title |
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
title_short |
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
title_full |
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
title_fullStr |
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
title_full_unstemmed |
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
title_sort |
video-games do not negatively impact adolescent academic performance in science, mathematics or reading. |
publisher |
Public Library of Science (PLoS) |
publishDate |
2014 |
url |
https://doaj.org/article/f2f9112225f845ad9912820235aa5fba |
work_keys_str_mv |
AT aarondrummond videogamesdonotnegativelyimpactadolescentacademicperformanceinsciencemathematicsorreading AT jamesdsauer videogamesdonotnegativelyimpactadolescentacademicperformanceinsciencemathematicsorreading |
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