The effect of water immersion on vection in virtual reality

Abstract Research about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencin...

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Auteurs principaux: Géraldine Fauville, Anna C. M. Queiroz, Erika S. Woolsey, Jonathan W. Kelly, Jeremy N. Bailenson
Format: article
Langue:EN
Publié: Nature Portfolio 2021
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R
Q
Accès en ligne:https://doaj.org/article/fb8cd1a2a7e047d384c63f64e5bd00db
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