Applying LCS/XCS to the RTS Games Domain

Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity in computer game genres. To cope with the high complexity of the state-action space of RTS game worlds, various Machine Learning algorithms are being used and researched extensively. In this article,...

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Detalles Bibliográficos
Autores principales: Damijan Novak*, Domen Verber
Formato: article
Lenguaje:EN
Publicado: Faculty of Mechanical Engineering in Slavonski Brod, Faculty of Electrical Engineering in Osijek, Faculty of Civil Engineering in Osijek 2021
Materias:
AI
LCS
XCS
Acceso en línea:https://doaj.org/article/fc773c34b3884662a0a62469cd512946
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