Applying LCS/XCS to the RTS Games Domain

Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity in computer game genres. To cope with the high complexity of the state-action space of RTS game worlds, various Machine Learning algorithms are being used and researched extensively. In this article,...

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Auteurs principaux: Damijan Novak*, Domen Verber
Format: article
Langue:EN
Publié: Faculty of Mechanical Engineering in Slavonski Brod, Faculty of Electrical Engineering in Osijek, Faculty of Civil Engineering in Osijek 2021
Sujets:
AI
LCS
XCS
Accès en ligne:https://doaj.org/article/fc773c34b3884662a0a62469cd512946
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