Applying LCS/XCS to the RTS Games Domain
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity in computer game genres. To cope with the high complexity of the state-action space of RTS game worlds, various Machine Learning algorithms are being used and researched extensively. In this article,...
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Autores principales: | Damijan Novak*, Domen Verber |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
Faculty of Mechanical Engineering in Slavonski Brod, Faculty of Electrical Engineering in Osijek, Faculty of Civil Engineering in Osijek
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/fc773c34b3884662a0a62469cd512946 |
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