Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market

From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process,...

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Autores principales: Zawislak,Paulo A, Larentis,Fabiano, Machado,Cássio B, Andrade,Alexandre M
Lenguaje:English
Publicado: Universidad Alberto Hurtado. Facultad de Economía y Negocios 2009
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Acceso en línea:http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006
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spelling oai:scielo:S0718-272420090004000062010-04-08Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console MarketZawislak,Paulo ALarentis,FabianoMachado,Cássio BAndrade,Alexandre M technology innovation S-Curve videogame console market decision making performance From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an "S-curve". Whether due to the new solution's success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony and Microsoft) actions´ in the Japanese videogame console market. The most interesting findings are that firms launch new products somewhere just before the inflexion point of the previous S-curve, and stress the life cycle of each on-going technology by keeping, simultaneously, different versions of the consoles.info:eu-repo/semantics/openAccessUniversidad Alberto Hurtado. Facultad de Economía y NegociosJournal of technology management & innovation v.4 n.4 20092009-12-01text/htmlhttp://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006en10.4067/S0718-27242009000400006
institution Scielo Chile
collection Scielo Chile
language English
topic technology
innovation
S-Curve
videogame console market
decision making
performance
spellingShingle technology
innovation
S-Curve
videogame console market
decision making
performance
Zawislak,Paulo A
Larentis,Fabiano
Machado,Cássio B
Andrade,Alexandre M
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
description From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an "S-curve". Whether due to the new solution's success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony and Microsoft) actions´ in the Japanese videogame console market. The most interesting findings are that firms launch new products somewhere just before the inflexion point of the previous S-curve, and stress the life cycle of each on-going technology by keeping, simultaneously, different versions of the consoles.
author Zawislak,Paulo A
Larentis,Fabiano
Machado,Cássio B
Andrade,Alexandre M
author_facet Zawislak,Paulo A
Larentis,Fabiano
Machado,Cássio B
Andrade,Alexandre M
author_sort Zawislak,Paulo A
title Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
title_short Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
title_full Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
title_fullStr Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
title_full_unstemmed Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
title_sort firm's innovation expectation, potential and actions: impressions on the japanese videogame console market
publisher Universidad Alberto Hurtado. Facultad de Economía y Negocios
publishDate 2009
url http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006
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