Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market
From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process,...
Guardado en:
Autores principales: | , , , |
---|---|
Lenguaje: | English |
Publicado: |
Universidad Alberto Hurtado. Facultad de Economía y Negocios
2009
|
Materias: | |
Acceso en línea: | http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
id |
oai:scielo:S0718-27242009000400006 |
---|---|
record_format |
dspace |
spelling |
oai:scielo:S0718-272420090004000062010-04-08Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console MarketZawislak,Paulo ALarentis,FabianoMachado,Cássio BAndrade,Alexandre M technology innovation S-Curve videogame console market decision making performance From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an "S-curve". Whether due to the new solution's success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony and Microsoft) actions´ in the Japanese videogame console market. The most interesting findings are that firms launch new products somewhere just before the inflexion point of the previous S-curve, and stress the life cycle of each on-going technology by keeping, simultaneously, different versions of the consoles.info:eu-repo/semantics/openAccessUniversidad Alberto Hurtado. Facultad de Economía y NegociosJournal of technology management & innovation v.4 n.4 20092009-12-01text/htmlhttp://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006en10.4067/S0718-27242009000400006 |
institution |
Scielo Chile |
collection |
Scielo Chile |
language |
English |
topic |
technology innovation S-Curve videogame console market decision making performance |
spellingShingle |
technology innovation S-Curve videogame console market decision making performance Zawislak,Paulo A Larentis,Fabiano Machado,Cássio B Andrade,Alexandre M Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
description |
From the major assumptions proposed by the Theory of the Firm, it is possible to understand the firm as the primary site for innovation. Innovation efforts are justified by the vital need of any firm to generate enough solutions to be validated in the market. All along the market validation process, one can identify the life cycle of the innovation, easily represented by an "S-curve". Whether due to the new solution's success in terms of sales, market share or technological improvements, there is a sequence of stages that are, invariably, repeated in all technologies: startup, development and maturity. This paper presents, based on an S-curve model for innovation expectation and potential, the analysis of the major players (Nintendo, Sony and Microsoft) actions´ in the Japanese videogame console market. The most interesting findings are that firms launch new products somewhere just before the inflexion point of the previous S-curve, and stress the life cycle of each on-going technology by keeping, simultaneously, different versions of the consoles. |
author |
Zawislak,Paulo A Larentis,Fabiano Machado,Cássio B Andrade,Alexandre M |
author_facet |
Zawislak,Paulo A Larentis,Fabiano Machado,Cássio B Andrade,Alexandre M |
author_sort |
Zawislak,Paulo A |
title |
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
title_short |
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
title_full |
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
title_fullStr |
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
title_full_unstemmed |
Firm's Innovation Expectation, Potential and Actions: Impressions on the Japanese Videogame Console Market |
title_sort |
firm's innovation expectation, potential and actions: impressions on the japanese videogame console market |
publisher |
Universidad Alberto Hurtado. Facultad de Economía y Negocios |
publishDate |
2009 |
url |
http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242009000400006 |
work_keys_str_mv |
AT zawislakpauloa firmsinnovationexpectationpotentialandactionsimpressionsonthejapanesevideogameconsolemarket AT larentisfabiano firmsinnovationexpectationpotentialandactionsimpressionsonthejapanesevideogameconsolemarket AT machadocassiob firmsinnovationexpectationpotentialandactionsimpressionsonthejapanesevideogameconsolemarket AT andradealexandrem firmsinnovationexpectationpotentialandactionsimpressionsonthejapanesevideogameconsolemarket |
_version_ |
1714203197145350144 |