Technology Innovation: Electronic Game in the Brazilian Higher Education

The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playfu...

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Autores principales: Marques Araujo,Claudia, de Paiva Almeida Spritzer,Ilda Maria, Gomes de Souza,Cristina
Lenguaje:English
Publicado: Universidad Alberto Hurtado. Facultad de Economía y Negocios 2012
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Acceso en línea:http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242012000300004
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