Technology Innovation: Electronic Game in the Brazilian Higher Education

The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playfu...

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Autores principales: Marques Araujo,Claudia, de Paiva Almeida Spritzer,Ilda Maria, Gomes de Souza,Cristina
Lenguaje:English
Publicado: Universidad Alberto Hurtado. Facultad de Economía y Negocios 2012
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Acceso en línea:http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242012000300004
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spelling oai:scielo:S0718-272420120003000042014-09-11Technology Innovation: Electronic Game in the Brazilian Higher EducationMarques Araujo,Claudiade Paiva Almeida Spritzer,Ilda MariaGomes de Souza,Cristina video games educational technology higher education learning and teaching process The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playful nature and because they are familiar to the young people, may provide a great assistant in this adaptation. The research presented here takes a theoretical framework based on Brazilian and international reference authors, to through action research, implement video games about financial mathematics, in a discipline of a higher education course of a public university in Brazil. The results confirm that the use of electronic games is well received by the students, showing that they perceived them as a motivating practice and as an introductory agent of a new process of teaching and learning for higher education.info:eu-repo/semantics/openAccessUniversidad Alberto Hurtado. Facultad de Economía y NegociosJournal of technology management & innovation v.7 n.3 20122012-10-01text/htmlhttp://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242012000300004en10.4067/S0718-27242012000300004
institution Scielo Chile
collection Scielo Chile
language English
topic video games
educational technology
higher education
learning and teaching process
spellingShingle video games
educational technology
higher education
learning and teaching process
Marques Araujo,Claudia
de Paiva Almeida Spritzer,Ilda Maria
Gomes de Souza,Cristina
Technology Innovation: Electronic Game in the Brazilian Higher Education
description The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playful nature and because they are familiar to the young people, may provide a great assistant in this adaptation. The research presented here takes a theoretical framework based on Brazilian and international reference authors, to through action research, implement video games about financial mathematics, in a discipline of a higher education course of a public university in Brazil. The results confirm that the use of electronic games is well received by the students, showing that they perceived them as a motivating practice and as an introductory agent of a new process of teaching and learning for higher education.
author Marques Araujo,Claudia
de Paiva Almeida Spritzer,Ilda Maria
Gomes de Souza,Cristina
author_facet Marques Araujo,Claudia
de Paiva Almeida Spritzer,Ilda Maria
Gomes de Souza,Cristina
author_sort Marques Araujo,Claudia
title Technology Innovation: Electronic Game in the Brazilian Higher Education
title_short Technology Innovation: Electronic Game in the Brazilian Higher Education
title_full Technology Innovation: Electronic Game in the Brazilian Higher Education
title_fullStr Technology Innovation: Electronic Game in the Brazilian Higher Education
title_full_unstemmed Technology Innovation: Electronic Game in the Brazilian Higher Education
title_sort technology innovation: electronic game in the brazilian higher education
publisher Universidad Alberto Hurtado. Facultad de Economía y Negocios
publishDate 2012
url http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242012000300004
work_keys_str_mv AT marquesaraujoclaudia technologyinnovationelectronicgameinthebrazilianhighereducation
AT depaivaalmeidaspritzerildamaria technologyinnovationelectronicgameinthebrazilianhighereducation
AT gomesdesouzacristina technologyinnovationelectronicgameinthebrazilianhighereducation
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