Technology Innovation: Electronic Game in the Brazilian Higher Education

The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playfu...

Full description

Saved in:
Bibliographic Details
Main Authors: Marques Araujo,Claudia, de Paiva Almeida Spritzer,Ilda Maria, Gomes de Souza,Cristina
Language:English
Published: Universidad Alberto Hurtado. Facultad de Economía y Negocios 2012
Subjects:
Online Access:http://www.scielo.cl/scielo.php?script=sci_arttext&pid=S0718-27242012000300004
Tags: Add Tag
No Tags, Be the first to tag this record!