Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounter this kind of environment. The study didactically describes the process of 6th-grade studen...
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Format: | article |
Langue: | EN ID |
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Muhammadiyah University Press
2021
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Accès en ligne: | https://doaj.org/article/a1b0d9a0179745d5a2cd252845f12273 |
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