Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved...
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Main Authors: | , |
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Format: | article |
Language: | EN |
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Public Library of Science (PLoS)
2014
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Online Access: | https://doaj.org/article/f2f9112225f845ad9912820235aa5fba |
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